using System;

namespace SwappingWithTemp

{

class Program

{

static void Main(string[] args)

{

int x = 10, y = 20;

int temp = x;

x = y;

y = temp;

Console.WriteLine("After swapping:");

Console.WriteLine("x = " + x);

Console.WriteLine("y = " + y);

Console.ReadLine();

}

}

}

✅ 2. Swap Two Numbers (Without Temp Variable)

OUTPUT

After swapping:

a = 10

b = 5

✅ 3. Reverse a String

using System;

namespace ReverseString

{

class Program

{

static void Main(string[] args)

{

string input = "hello";

char[] charArray = input.ToCharArray();

Array.Reverse(charArray);

string reversed = new string(charArray);

Console.WriteLine("Reversed string: " + reversed);

Console.ReadLine();

}

}

}

✅ 4. Check for Palindrome

using System;

namespace PalindromeCheck

{

class Program

{

static void Main(string[] args)

{

string input = "madam";

string reversed = new string(input.Reverse().ToArray());

if (input == reversed)

Console.WriteLine("Palindrome");

else

Console.WriteLine("Not Palindrome");

Console.ReadLine();

}

}

}

✅ 5. Fibonacci Series

using System;

namespace FibonacciSeries

{

class Program

{

static void Main(string[] args)

{

int n = 10, a = 0, b = 1;

Console.WriteLine("Fibonacci Series:");

for (int i = 0; i < n; i++)

{

Console.Write(a + " ");

int temp = a;

a = b;

b = temp + b;

}

Console.ReadLine();

}

}

}

✅ 6. Factorial of a Number

using System;

namespace FactorialProgram

{

class Program

{

static void Main(string[] args)

{

int num = 5, fact = 1;

for (int i = 1; i <= num; i++)

{

fact *= i;

}

Console.WriteLine("Factorial of " + num + " is: " + fact);

Console.ReadLine();

}

}

}

✅ 7. Prime Number Check

using System;

namespace PrimeCheck

{

class Program

{

static void Main(string[] args)

{

int num = 17, flag = 0;

for (int i = 2; i <= Math.Sqrt(num); i++)

{

if (num % i == 0)

{

flag = 1;

break;

}

}

if (flag == 0)

Console.WriteLine(num + " is Prime");

else

Console.WriteLine(num + " is Not Prime");

Console.ReadLine();

}

}

}

✅ 8. Sum of Digits

using System;

namespace SumOfDigits

{

class Program

{

static void Main(string[] args)

{

int num = 123, sum = 0;

while (num > 0)

{

sum += num % 10;

num /= 10;

}

Console.WriteLine("Sum of digits: " + sum);

Console.ReadLine();

}

}

}

✅ 9. Count Vowels in a String

using System;

namespace VowelCount

{

class Program

{

static void Main(string[] args)

{

string input = "interview";

int count = 0;

foreach (char c in input.ToLower())

{

if ("aeiou".Contains(c))

{

count++;

}

}

Console.WriteLine("Number of vowels: " + count);

Console.ReadLine();

}

}

}

✅ 10. Multiplication Table

using System;

namespace MultiplicationTable

{

class Program

{

static void Main(string[] args)

{

int num = 5;

Console.WriteLine("Multiplication Table of " + num + ":");

for (int i = 1; i <= 10; i++)

{

Console.WriteLine($"{num} x {i} = {num * i}");

}

Console.ReadLine();

}

}

}

✅ 1. Swap Two Numbers (Using Extra Variable)

OUTPUT

After swapping:

x = 20

y = 10

C# Programs for Interview

using System;

namespace SwappingWithoutTemp

{

class Program

{

static void Main(string[] args)

{

int a = 5, b = 10;

a = a + b;

b = a - b;

a = a - b;

Console.WriteLine("After swapping:");

Console.WriteLine("a = " + a);

Console.WriteLine("b = " + b);

Console.ReadLine();

}

}

}

OUTPUT

Reversed string: olleh

OUTPUT

Palindrome

OUTPUT

Fibonacci Series:

0 1 1 2 3 5 8 13 21 34

OUTPUT

Factorial of 5 is: 120

OUTPUT

17 is Prime

OUTPUT

Sum of digits: 6

OUTPUT

Number of vowels: 4

OUTPUT

Multiplication Table of 5:

5 x 1 = 5

5 x 2 = 10

5 x 3 = 15

5 x 4 = 20

5 x 5 = 25

5 x 6 = 30

5 x 7 = 35

5 x 8 = 40

5 x 9 = 45

5 x 10 = 50

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A group of young children sits at wooden desks in a classroom setting, with a teacher assisting them. The children are engaged in writing or drawing activities, wearing clothing typical of an earlier era. The teacher leans over to help some of the children, indicating an interactive and attentive learning environment. The room has a minimalist design with a blackboard and simple furniture.
A group of young children sits at wooden desks in a classroom setting, with a teacher assisting them. The children are engaged in writing or drawing activities, wearing clothing typical of an earlier era. The teacher leans over to help some of the children, indicating an interactive and attentive learning environment. The room has a minimalist design with a blackboard and simple furniture.

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